How to Play FreeCell Solitaire — Complete Rules & Strategy Guide
FreeCell is one of the most popular solitaire games in the world — and for good reason. Unlike most solitaire variants where luck plays a major role, nearly every FreeCell deal is winnable. All 52 cards are dealt face-up, so there's no hidden information. Victory comes down to pure logic and planning.
This guide covers everything you need to start winning: setup, rules, how cards move, and the strategies that separate beginners from experts.
FreeCell Setup
FreeCell uses one standard 52-card deck. The layout has three areas:
- Tableau: 8 columns of face-up cards. The first 4 columns have 7 cards each; the last 4 columns have 6 cards each. Every card is visible from the start.
- Free cells: 4 empty spaces in the upper left. Each can hold one card temporarily.
- Foundations: 4 empty piles in the upper right. Build these up by suit from Ace to King to win.
| Area | Cards | Purpose |
|---|---|---|
| Tableau (8 columns) | 52 | Main playing area — reorganize cards here |
| Free cells (4 spaces) | 0 | Temporary storage for individual cards |
| Foundations (4 piles) | 0 | Build Ace→King by suit to win |
| Total | 52 |
How to Play FreeCell — Step by Step
Step 1: Survey the board
Before making any moves, scan the board. Locate all four Aces — they need to reach the foundations first. Note which Aces are buried deep and which are near the bottom of columns. Identify which columns are most tangled and which have cards in near-sequence already.
Step 2: Build the tableau
Move cards between tableau columns by placing them in descending order with alternating colors. For example, a black 6 goes on a red 7; a red Queen goes on a black King. Only the bottom card of each column can be moved (unless you're performing a supermove).
Step 3: Use free cells sparingly
Move a card to a free cell to temporarily get it out of the way. Any card can go to any empty free cell. You can move a card back from a free cell to the tableau or foundations at any time. The catch: each occupied free cell reduces how many cards you can move at once.
Step 4: Build foundations up by suit
When an Ace is exposed, move it to a foundation. Then build up by suit: A→2→3→4→5→6→7→8→9→10→J→Q→K. Each foundation takes one complete suit. You win when all 52 cards are on the foundations.
Step 5: Use empty columns as extended storage
An empty column works like a free cell but is even more valuable — it can hold a card AND it doubles your movement power (more on this below). Create empty columns when possible and protect them.
The Supermove Rule
Officially, FreeCell only allows moving one card at a time. But a correctly ordered sequence can be moved as a group if you have enough empty spaces to perform the move one card at a time. Most FreeCell implementations automate this as a "supermove."
The maximum sequence length you can move:
(1 + empty free cells) × 2(empty columns)
| Empty Free Cells | Empty Columns | Max Cards Moved |
|---|---|---|
| 4 | 1 | 10 |
| 4 | 0 | 5 |
| 3 | 0 | 4 |
| 2 | 0 | 3 |
| 1 | 0 | 2 |
| 0 | 0 | 1 |
This is why free cells and empty columns are so valuable — they exponentially increase your mobility.
FreeCell Strategy Tips
1. Keep free cells empty
This is the single most important FreeCell strategy. Every card you park in a free cell costs you mobility. With 4 empty cells, you can move a 5-card sequence. With 0 empty cells, you can only move 1 card. Resist the urge to use free cells unless you have a clear plan to empty them again.
2. Plan multiple moves ahead
All 52 cards are visible. Use this information. Before each move, think about the next 3–5 moves. Ask yourself: "After I move this card, what does that uncover? Where will that card go? Does this create a cascade of useful moves?"
3. Free the Aces early
Trace where each Ace is and what's blocking it. Your first priority should be uncovering Aces — they start the foundation chains. Aces and 2s can always go to foundations immediately (you'll never need them in the tableau).
4. Build long tableau sequences
A long, properly ordered sequence in the tableau is powerful because it can be moved as a group (with enough empty spaces) and it clears cards toward the foundation efficiently. Prefer building sequences over scattering cards across multiple short piles.
5. Don't rush higher cards to foundations
Aces and 2s should go to foundations immediately. But for 3s and above, consider whether you'll need the card in the tableau. A red 5 on the foundation can't help build a sequence of black 6 → red 5 → black 4 in the tableau. Only send cards to foundations when both colors of the rank below are already on foundations.
6. Create empty columns
An empty column is worth more than an empty free cell because it doubles your movement power. If you can consolidate two short columns into one longer sequence, creating an empty column, that's almost always worth doing.
FreeCell vs Other Solitaire Games
| Feature | FreeCell | Klondike | Spider |
|---|---|---|---|
| Decks | 1 | 1 | 2 |
| Columns | 8 | 7 | 10 |
| Hidden cards | None | Yes | Yes |
| Build rule | Alternating color | Alternating color | Same suit |
| Special feature | 4 free cells | Stock pile | Deal new rows |
| Win rate | ~99% | 30–80% | 10–99% |
| Luck factor | Almost none | Moderate | Moderate |
Common FreeCell Mistakes
- Filling free cells too early: Using free cells in the first few moves without a plan to empty them is the #1 beginner mistake. Each occupied cell limits future moves.
- Ignoring buried Aces: If an Ace is buried 5 cards deep, start working to uncover it immediately. The longer you wait, the more tangled the board becomes.
- Sending everything to foundations: Just because a card can go to the foundation doesn't mean it should. Keep cards in play if they might be useful for tableau building.
- Giving up too early: 99.999% of deals are solvable. If you're stuck, undo several moves and try a different approach. The solution exists — you just haven't found it yet.
Ready to play? Try FreeCell free online → Once you're winning consistently, challenge yourself with Baker's Game (same-suit FreeCell, ~75% winnable) or FreeCell Hard (extra constraints, 60–70% winnable).