Complete List of Solitaire Games — 111 Variants You Can Play Free Online
This is the definitive list of every solitaire card game you can play free online at Solitaire.fyi — 111 variants across 26 game families. Each game is playable directly in your browser with no download or signup required. For a higher-level overview of how these families differ, see our guide to types of solitaire.
All 26 Solitaire Families at a Glance
| Family | Variants | Decks | Difficulty Range |
|---|---|---|---|
| Klondike | 10 | 1–2 | Easy–Hard |
| Spider | 5 | 1–2 | Easy–Hard |
| FreeCell | 10 | 1–2 | Easy–Hard |
| Pyramid | 5 | 1 | Easy–Hard |
| Golf | 6 | 1 | Easy–Medium |
| TriPeaks | 2 | 1 | Easy–Medium |
| Yukon | 3 | 1 | Hard |
| Scorpion | 5 | 1 | Medium–Hard |
| Canfield | 6 | 1 | Medium–Hard |
| Forty Thieves | 5 | 2 | Medium–Hard |
| Demon | 4 | 1 | Medium–Hard |
| La Belle Lucie | 5 | 1 | Medium–Hard |
| Castle | 5 | 1 | Medium–Hard |
| Baker's Dozen | 4 | 1 | Easy–Medium |
| Gaps | 5 | 1 | Easy–Hard |
| Calculation | 4 | 1 | Easy–Hard |
| Penguin | 4 | 1 | Medium–Hard |
| Aces Up | 4 | 1 | Easy–Medium |
| Monte Carlo | 3 | 1 | Easy–Medium |
| Accordion | 3 | 1 | Hard |
| Osmosis | 3 | 1 | Medium–Hard |
| Clock | 3 | 1 | Easy–Medium |
| Carpet | 2 | 1 | Easy |
| Little Spider | 2 | 1 | Easy–Hard |
| Wish | 2 | 1 | Easy |
| Crescent | 1 | 2 | Hard |
Klondike — 10 Variants
The world's most popular solitaire family. Deal cards across 7 tableau columns, draw from a stock, and build four foundation piles up by suit from Ace to King. Learn how to play Klondike →
| Game | What Makes It Different | Difficulty |
|---|---|---|
| Klondike (Classic) | The standard game — draw 1 with unlimited redeals | Medium |
| Klondike Turn 1 | Draw 1 card at a time from the stock | Easy |
| Klondike Turn 2 | Draw 2 cards, play only the top one | Medium |
| Klondike Turn 3 | Draw 3 cards — the classic Windows version | Medium |
| Klondike One Redeal | Only one pass through the stock after the initial deal | Medium |
| Klondike Two Redeals | Two passes through the stock allowed | Medium |
| Double Klondike | Two decks, 9 tableau columns, 8 foundations | Hard |
| Vegas Solitaire | Casino scoring — $52 per game, $5 per card placed | Hard |
| Vegas Turn 3 | Vegas scoring with draw 3 — the hardest Klondike | Hard |
| Thoughtful Solitaire | All cards face-up from the start — pure strategy | Hard |
Spider — 5 Variants
Two-deck game played across 10 columns. Build complete same-suit sequences from King to Ace to remove them. No foundations — clear the tableau to win. Learn how to play Spider →
| Game | What Makes It Different | Difficulty |
|---|---|---|
| Spider (Classic) | Standard two-deck Spider with all 4 suits | Medium |
| Spider 1 Suit | All cards are Spades — great for learning | Easy |
| Spider 2 Suits | Two suits (Hearts and Spades) | Medium |
| Spider 4 Suits | Full 4-suit challenge — win rate ~10% | Hard |
| Spiderette | Spider with one deck and 7 columns | Medium |
FreeCell — 10 Variants
All cards are dealt face-up with free cells for temporary storage. Nearly every deal is solvable — the purest strategy solitaire. FreeCell strategy guide →
| Game | What Makes It Different | Difficulty |
|---|---|---|
| FreeCell (Classic) | 4 free cells, 8 columns, alternating-color building | Medium |
| FreeCell Easy | Easier starting deals with more accessible cards | Easy |
| FreeCell Hard | Harder starting deals that require deeper planning | Hard |
| FreeCell 2 Cells | Only 2 free cells instead of 4 — far less room to manoeuvre | Hard |
| Relaxed FreeCell | Any card can fill an empty column (not just Kings) | Easy |
| Baker's Game | Same-suit building instead of alternating colours | Hard |
| Eight Off | 8 free cells, only Kings in empty columns | Hard |
| Eight Off (Classic) | Traditional Eight Off rules with 8 columns | Medium |
| Seahaven Towers | 10 columns, 4 cells, Kings-only empty columns | Hard |
| Double FreeCell | Two decks with 10 columns and 6 free cells | Hard |
Pyramid — 5 Variants
Match pairs of cards that add up to 13 to clear a pyramid-shaped layout. Kings (value 13) are removed individually. Learn how to play Pyramid →
| Game | What Makes It Different | Difficulty |
|---|---|---|
| Pyramid (Classic) | 7-row pyramid with limited stock redeals | Easy |
| Pyramid Relaxed | Unlimited redeals — much easier to win | Easy |
| Tut's Tomb | Pyramid with an Egyptian theme and extra challenge | Medium |
| King Tut | Unlimited redeals with looser matching rules | Easy |
| Giza | Three reserve columns alongside the pyramid | Hard |
Golf — 6 Variants
Clear the tableau by playing cards one rank higher or lower than the top of the waste pile. Fast-paced and surprisingly addictive. Learn how to play Golf →
| Game | What Makes It Different | Difficulty |
|---|---|---|
| Golf (Classic) | 7 columns of 5, build up or down on waste | Easy |
| Golf Wrap | King–Ace wrapping allowed for longer sequences | Easy |
| Golf No Wrap | No wrapping — Kings and Aces are dead ends | Medium |
| Par Golf | Try to beat "par" — a scoring system for each deal | Easy |
| Dead Kings Golf | Kings cannot be played, making them blockers | Medium |
| Black Hole | Build a single foundation pile from a central "hole" | Medium |
TriPeaks — 2 Variants
Clear three overlapping peaks by playing cards one rank higher or lower. Simple rules, satisfying chain combos. Learn how to play TriPeaks →
| Game | What Makes It Different | Difficulty |
|---|---|---|
| TriPeaks (Classic) | Three overlapping peaks, build up or down | Easy |
| Tri Towers | Taller peak structures with more hidden cards | Medium |
Yukon — 3 Variants
All 52 cards dealt to the tableau — no stock pile. Move any face-up card and everything below it, even out of sequence. Learn how to play Yukon →
| Game | What Makes It Different | Difficulty |
|---|---|---|
| Yukon (Classic) | Alternating-colour building with group moves | Hard |
| Russian Solitaire | Same-suit building only — much harder | Hard |
| Alaska Solitaire | Build up or down by same suit | Hard |
Scorpion — 5 Variants
Spider-like game with no stock: 7 columns, same-suit building, and the ability to move groups regardless of sequence. Learn how to play Scorpion →
| Game | What Makes It Different | Difficulty |
|---|---|---|
| Scorpion (Classic) | 7 columns, same-suit descending, group moves | Hard |
| Scorpion 1 Suit | Single suit — easier to learn the mechanics | Medium |
| Scorpion 2 Suits | Two suits add moderate complexity | Hard |
| Scorpion 4 Suits | Full 4-suit version — the hardest Scorpion | Hard |
| Wasp | Relaxed Scorpion — any card fills empty columns | Medium |
Canfield — 6 Variants
A 13-card reserve pile feeds the tableau while you build foundations up from a random starting rank. Originally a casino game. Learn how to play Canfield →
| Game | What Makes It Different | Difficulty |
|---|---|---|
| Canfield (Draw 3) | Draw 3 from stock, 13-card reserve | Hard |
| Canfield Turn 1 | Draw 1 — easier access to stock cards | Medium |
| Canfield Turn 2 | Draw 2 — a middle ground | Hard |
| Canfield Turn 3 | Draw 3 — the traditional Canfield | Hard |
| Storehouse | Foundations start at 2, reserve dealt to tableau | Medium |
| Rainbow | Colour-blind building — any colour on any colour | Medium |
Forty Thieves — 5 Variants
Two-deck challenge with 10 columns of face-up cards. Same-suit building, single-card moves, and a ~10% win rate. Learn how to play Forty Thieves →
| Game | What Makes It Different | Difficulty |
|---|---|---|
| Forty Thieves (Classic) | 10 columns of 4, same-suit building | Hard |
| Napoleon | Free cells added for temporary card storage | Hard |
| Limited | 12 columns of 3 cards instead of 10 of 4 | Hard |
| Thieves of Egypt | Progressive column sizes (1 through 10 cards) | Hard |
| Josephine | Group moves allowed — somewhat easier | Medium |
Demon — 4 Variants
The British name for Canfield-style games, with a 13-card reserve and foundations that build from a random starting rank. Demon plays fast and relies on the reserve for key moves.
| Game | What Makes It Different | Difficulty |
|---|---|---|
| Demon (Classic) | Draw 3, 13-card reserve, random foundation start | Hard |
| Demon Easy | Draw 1 for easier stock access | Medium |
| Demon Turn 1 | Single-card draw with standard rules | Medium |
| Fascination | No reserve pile — all cards go to the tableau | Hard |
La Belle Lucie — 5 Variants
Deal all 52 cards into small fans of 3. Only the top card of each fan is playable. You get two redeals (reshuffles) to help finish the game.
| Game | What Makes It Different | Difficulty |
|---|---|---|
| La Belle Lucie (Classic) | 18 fans of 3, two redeals, same-suit building | Hard |
| Trefoil | Aces moved to foundations before play begins | Hard |
| Fan Solitaire | Alternating-colour building (easier than same-suit) | Medium |
| Shamrocks | 17 fans, max 3 cards per pile, rank-only building | Medium |
| Bristol | 8 fans with 3 reserve piles, rank-only building | Medium |
Castle — 5 Variants
Compact single-deck games with all cards dealt face-up around central foundations. No stock pile — every decision counts from the start.
| Game | What Makes It Different | Difficulty |
|---|---|---|
| Castle (Classic) | 8 columns, alternating-colour building | Medium |
| Castle Classic | Traditional rules with same-suit building | Medium |
| Beleaguered Castle | Aces start on foundations, rank-only building | Medium |
| Streets and Alleys | Aces dealt into columns (not on foundations) | Hard |
| Fortress | Build up or down by suit on the tableau | Hard |
Baker's Dozen — 4 Variants
Deal 52 cards into 13 columns of 4 with all Kings moved to the bottom. No empty column moves — just careful planning and foundation building.
| Game | What Makes It Different | Difficulty |
|---|---|---|
| Baker's Dozen (Classic) | 13 columns, Kings at bottom, rank-only building | Medium |
| Baker's Dozen Easy | More lenient rules for a higher win rate | Easy |
| Good Measure | 10 columns with 2 Aces dealt to foundations | Easy |
| Portuguese Solitaire | Kings not forced to the bottom | Medium |
Gaps — 5 Variants
Remove the Aces to create gaps, then slide cards into those gaps to form complete rows from 2 to King by suit.
| Game | What Makes It Different | Difficulty |
|---|---|---|
| Gaps (Classic) | 4 rows of 13, slide cards into gaps left by Aces | Medium |
| Gaps Easy | Extra redeals for a more forgiving game | Easy |
| Montana | Strict variant — fewer redeals allowed | Hard |
| Addiction | Only 2 redeals with no locked cards preserved | Hard |
| Blue Moon | Locked cards stay in place during redeals | Hard |
Calculation — 4 Variants
A unique maths-based game. Four foundations count up by different intervals: +1, +2, +3, and +4 (wrapping through the ranks). Pure strategy with no hidden cards.
| Game | What Makes It Different | Difficulty |
|---|---|---|
| Calculation (Classic) | Standard rules, 4 waste piles for planning | Medium |
| Calculation Assisted | Visual hints showing which cards go where | Easy |
| Calculation Standard | Traditional rules without assists | Medium |
| Calculation Expert | Fewer waste piles — demands perfect planning | Hard |
Penguin — 4 Variants
Seven columns with a "beak" card that sets the foundation starting rank. Empty columns can only be filled by cards one rank below the beak card.
| Game | What Makes It Different | Difficulty |
|---|---|---|
| Penguin (Classic) | Random beak card, 7 columns of 7 | Medium |
| Penguin Classic Beak | Fixed beak card for consistent opening strategy | Medium |
| Penguin Ace Start | Foundations always start from Ace | Medium |
| Penguin King Start | Foundations start from King — builds downward | Hard |
Aces Up — 4 Variants
Deal cards onto 4 piles and discard any card that shares a suit with a higher card on another pile. The goal: leave only the 4 Aces.
| Game | What Makes It Different | Difficulty |
|---|---|---|
| Aces Up (Classic) | 4 piles, discard lower same-suit cards | Easy |
| Aces Up Easy | More lenient discard rules | Easy |
| Idiot Solitaire | Alternate name for Aces Up with classic rules | Easy |
| Firing Squad | Cards "fired" from specific positions | Medium |
Monte Carlo — 3 Variants
Lay out a 5×5 grid and remove adjacent pairs of the same rank. The grid compacts and refills after each removal.
| Game | What Makes It Different | Difficulty |
|---|---|---|
| Monte Carlo (Classic) | 5×5 grid, remove adjacent matching pairs | Medium |
| Monte Carlo Easy | Diagonal adjacency counts — more valid matches | Easy |
| Weddings | Kings and Queens pair up in this romantic variant | Medium |
Accordion — 3 Variants
All 52 cards dealt in a single row. Stack a card onto the card 1 or 3 positions to its left if they match by rank or suit. Try to compress the entire row into one pile — win rate below 5%.
| Game | What Makes It Different | Difficulty |
|---|---|---|
| Accordion (Classic) | Full row dealt at once, compress left | Hard |
| Accordion Classic | Traditional version with no hints | Hard |
| Accordion Easy | Relaxed rules — still extremely difficult | Hard |
Osmosis — 3 Variants
Build foundations by matching the suit of cards already placed in the row above. Cards "seep through" like osmosis — a unique mechanic not found elsewhere.
| Game | What Makes It Different | Difficulty |
|---|---|---|
| Osmosis (Classic) | 4 reserve piles, foundations build by osmosis rule | Hard |
| Treasure Trove | All reserve cards visible — more strategic | Hard |
| Osmosis Easy | Relaxed matching rules for a higher win rate | Medium |
Clock — 3 Variants
Cards are dealt in a clock face pattern with 12 piles for each hour and one in the centre. A luck-heavy novelty game with a satisfying visual payoff when you win.
| Game | What Makes It Different | Difficulty |
|---|---|---|
| Clock Solitaire | Standard clock layout, move cards to matching hours | Medium |
| Clock Patience | Traditional rules — almost entirely luck-based | Easy |
| Grandfather's Clock | Foundations start at staggered ranks around the clock | Medium |
Carpet — 2 Variants
Lay out 20 cards in a "carpet" grid. Build foundations from Ace to King using available carpet cards, refilling gaps from the stock.
| Game | What Makes It Different | Difficulty |
|---|---|---|
| Carpet (Classic) | 5×4 grid, build Ace to King on foundations | Easy |
| Carpet Easy | Extra redeals for a very relaxed game | Easy |
Little Spider — 2 Variants
Eight columns with four foundations in the centre. Two foundations build up, two build down, but you can only reach certain foundations from certain rows.
| Game | What Makes It Different | Difficulty |
|---|---|---|
| Little Spider (Classic) | Row-restricted foundation access, alternating builds | Hard |
| Little Spider Easy | No row restrictions — build on any foundation | Easy |
Wish — 2 Variants
A simple luck-based game: deal cards into piles and hope matching pairs appear on top. Great for a quick, relaxing break.
| Game | What Makes It Different | Difficulty |
|---|---|---|
| Wish Solitaire | Deal to 8 piles, remove pairs of same rank | Easy |
| Lovely Lucy | Similar pairing with a slightly different layout | Easy |
Crescent — 1 Variant
A two-deck game with foundations that build both up and down. Arrange 16 piles in a crescent shape, with 3 "shuffles" to redistribute cards when you're stuck. Learn how to play Crescent →
| Game | What Makes It Different | Difficulty |
|---|---|---|
| Crescent Solitaire | 16 piles, bidirectional foundations, 3 shuffles | Hard |
How to Use This List
Every game above is free to play in your browser — just click any link to start playing immediately. No download or account required. Here are some ways to explore:
- By difficulty: start with easy games like FreeCell Easy, Carpet, or Spider 1 Suit, then work up to hard games like Forty Thieves or Scorpion
- By family: pick a family you like and try all its variants — each one puts a different twist on the same core mechanics
- By game length: TriPeaks and Golf take 2–5 minutes per game, while Double Klondike and Forty Thieves can take 20+ minutes
- By style: want pure strategy? Try FreeCell. Prefer luck? Try Clock. Something unique? Try Calculation or Pyramid
For detailed rules and strategy for each family, see our types of solitaire guide. For daily challenges, try our Daily Solitaire Challenge — a new deal every day in Klondike, Spider, FreeCell, and Pyramid.