Complete List of Solitaire Games — 111 Variants You Can Play Free Online

This is the definitive list of every solitaire card game you can play free online at Solitaire.fyi — 111 variants across 26 game families. Each game is playable directly in your browser with no download or signup required. For a higher-level overview of how these families differ, see our guide to types of solitaire.

All 26 Solitaire Families at a Glance

FamilyVariantsDecksDifficulty Range
Klondike101–2Easy–Hard
Spider51–2Easy–Hard
FreeCell101–2Easy–Hard
Pyramid51Easy–Hard
Golf61Easy–Medium
TriPeaks21Easy–Medium
Yukon31Hard
Scorpion51Medium–Hard
Canfield61Medium–Hard
Forty Thieves52Medium–Hard
Demon41Medium–Hard
La Belle Lucie51Medium–Hard
Castle51Medium–Hard
Baker's Dozen41Easy–Medium
Gaps51Easy–Hard
Calculation41Easy–Hard
Penguin41Medium–Hard
Aces Up41Easy–Medium
Monte Carlo31Easy–Medium
Accordion31Hard
Osmosis31Medium–Hard
Clock31Easy–Medium
Carpet21Easy
Little Spider21Easy–Hard
Wish21Easy
Crescent12Hard

Klondike — 10 Variants

The world's most popular solitaire family. Deal cards across 7 tableau columns, draw from a stock, and build four foundation piles up by suit from Ace to King. Learn how to play Klondike →

GameWhat Makes It DifferentDifficulty
Klondike (Classic)The standard game — draw 1 with unlimited redealsMedium
Klondike Turn 1Draw 1 card at a time from the stockEasy
Klondike Turn 2Draw 2 cards, play only the top oneMedium
Klondike Turn 3Draw 3 cards — the classic Windows versionMedium
Klondike One RedealOnly one pass through the stock after the initial dealMedium
Klondike Two RedealsTwo passes through the stock allowedMedium
Double KlondikeTwo decks, 9 tableau columns, 8 foundationsHard
Vegas SolitaireCasino scoring — $52 per game, $5 per card placedHard
Vegas Turn 3Vegas scoring with draw 3 — the hardest KlondikeHard
Thoughtful SolitaireAll cards face-up from the start — pure strategyHard

Spider — 5 Variants

Two-deck game played across 10 columns. Build complete same-suit sequences from King to Ace to remove them. No foundations — clear the tableau to win. Learn how to play Spider →

GameWhat Makes It DifferentDifficulty
Spider (Classic)Standard two-deck Spider with all 4 suitsMedium
Spider 1 SuitAll cards are Spades — great for learningEasy
Spider 2 SuitsTwo suits (Hearts and Spades)Medium
Spider 4 SuitsFull 4-suit challenge — win rate ~10%Hard
SpideretteSpider with one deck and 7 columnsMedium

FreeCell — 10 Variants

All cards are dealt face-up with free cells for temporary storage. Nearly every deal is solvable — the purest strategy solitaire. FreeCell strategy guide →

GameWhat Makes It DifferentDifficulty
FreeCell (Classic)4 free cells, 8 columns, alternating-color buildingMedium
FreeCell EasyEasier starting deals with more accessible cardsEasy
FreeCell HardHarder starting deals that require deeper planningHard
FreeCell 2 CellsOnly 2 free cells instead of 4 — far less room to manoeuvreHard
Relaxed FreeCellAny card can fill an empty column (not just Kings)Easy
Baker's GameSame-suit building instead of alternating coloursHard
Eight Off8 free cells, only Kings in empty columnsHard
Eight Off (Classic)Traditional Eight Off rules with 8 columnsMedium
Seahaven Towers10 columns, 4 cells, Kings-only empty columnsHard
Double FreeCellTwo decks with 10 columns and 6 free cellsHard

Pyramid — 5 Variants

Match pairs of cards that add up to 13 to clear a pyramid-shaped layout. Kings (value 13) are removed individually. Learn how to play Pyramid →

GameWhat Makes It DifferentDifficulty
Pyramid (Classic)7-row pyramid with limited stock redealsEasy
Pyramid RelaxedUnlimited redeals — much easier to winEasy
Tut's TombPyramid with an Egyptian theme and extra challengeMedium
King TutUnlimited redeals with looser matching rulesEasy
GizaThree reserve columns alongside the pyramidHard

Golf — 6 Variants

Clear the tableau by playing cards one rank higher or lower than the top of the waste pile. Fast-paced and surprisingly addictive. Learn how to play Golf →

GameWhat Makes It DifferentDifficulty
Golf (Classic)7 columns of 5, build up or down on wasteEasy
Golf WrapKing–Ace wrapping allowed for longer sequencesEasy
Golf No WrapNo wrapping — Kings and Aces are dead endsMedium
Par GolfTry to beat "par" — a scoring system for each dealEasy
Dead Kings GolfKings cannot be played, making them blockersMedium
Black HoleBuild a single foundation pile from a central "hole"Medium

TriPeaks — 2 Variants

Clear three overlapping peaks by playing cards one rank higher or lower. Simple rules, satisfying chain combos. Learn how to play TriPeaks →

GameWhat Makes It DifferentDifficulty
TriPeaks (Classic)Three overlapping peaks, build up or downEasy
Tri TowersTaller peak structures with more hidden cardsMedium

Yukon — 3 Variants

All 52 cards dealt to the tableau — no stock pile. Move any face-up card and everything below it, even out of sequence. Learn how to play Yukon →

GameWhat Makes It DifferentDifficulty
Yukon (Classic)Alternating-colour building with group movesHard
Russian SolitaireSame-suit building only — much harderHard
Alaska SolitaireBuild up or down by same suitHard

Scorpion — 5 Variants

Spider-like game with no stock: 7 columns, same-suit building, and the ability to move groups regardless of sequence. Learn how to play Scorpion →

GameWhat Makes It DifferentDifficulty
Scorpion (Classic)7 columns, same-suit descending, group movesHard
Scorpion 1 SuitSingle suit — easier to learn the mechanicsMedium
Scorpion 2 SuitsTwo suits add moderate complexityHard
Scorpion 4 SuitsFull 4-suit version — the hardest ScorpionHard
WaspRelaxed Scorpion — any card fills empty columnsMedium

Canfield — 6 Variants

A 13-card reserve pile feeds the tableau while you build foundations up from a random starting rank. Originally a casino game. Learn how to play Canfield →

GameWhat Makes It DifferentDifficulty
Canfield (Draw 3)Draw 3 from stock, 13-card reserveHard
Canfield Turn 1Draw 1 — easier access to stock cardsMedium
Canfield Turn 2Draw 2 — a middle groundHard
Canfield Turn 3Draw 3 — the traditional CanfieldHard
StorehouseFoundations start at 2, reserve dealt to tableauMedium
RainbowColour-blind building — any colour on any colourMedium

Forty Thieves — 5 Variants

Two-deck challenge with 10 columns of face-up cards. Same-suit building, single-card moves, and a ~10% win rate. Learn how to play Forty Thieves →

GameWhat Makes It DifferentDifficulty
Forty Thieves (Classic)10 columns of 4, same-suit buildingHard
NapoleonFree cells added for temporary card storageHard
Limited12 columns of 3 cards instead of 10 of 4Hard
Thieves of EgyptProgressive column sizes (1 through 10 cards)Hard
JosephineGroup moves allowed — somewhat easierMedium

Demon — 4 Variants

The British name for Canfield-style games, with a 13-card reserve and foundations that build from a random starting rank. Demon plays fast and relies on the reserve for key moves.

GameWhat Makes It DifferentDifficulty
Demon (Classic)Draw 3, 13-card reserve, random foundation startHard
Demon EasyDraw 1 for easier stock accessMedium
Demon Turn 1Single-card draw with standard rulesMedium
FascinationNo reserve pile — all cards go to the tableauHard

La Belle Lucie — 5 Variants

Deal all 52 cards into small fans of 3. Only the top card of each fan is playable. You get two redeals (reshuffles) to help finish the game.

GameWhat Makes It DifferentDifficulty
La Belle Lucie (Classic)18 fans of 3, two redeals, same-suit buildingHard
TrefoilAces moved to foundations before play beginsHard
Fan SolitaireAlternating-colour building (easier than same-suit)Medium
Shamrocks17 fans, max 3 cards per pile, rank-only buildingMedium
Bristol8 fans with 3 reserve piles, rank-only buildingMedium

Castle — 5 Variants

Compact single-deck games with all cards dealt face-up around central foundations. No stock pile — every decision counts from the start.

GameWhat Makes It DifferentDifficulty
Castle (Classic)8 columns, alternating-colour buildingMedium
Castle ClassicTraditional rules with same-suit buildingMedium
Beleaguered CastleAces start on foundations, rank-only buildingMedium
Streets and AlleysAces dealt into columns (not on foundations)Hard
FortressBuild up or down by suit on the tableauHard

Baker's Dozen — 4 Variants

Deal 52 cards into 13 columns of 4 with all Kings moved to the bottom. No empty column moves — just careful planning and foundation building.

GameWhat Makes It DifferentDifficulty
Baker's Dozen (Classic)13 columns, Kings at bottom, rank-only buildingMedium
Baker's Dozen EasyMore lenient rules for a higher win rateEasy
Good Measure10 columns with 2 Aces dealt to foundationsEasy
Portuguese SolitaireKings not forced to the bottomMedium

Gaps — 5 Variants

Remove the Aces to create gaps, then slide cards into those gaps to form complete rows from 2 to King by suit.

GameWhat Makes It DifferentDifficulty
Gaps (Classic)4 rows of 13, slide cards into gaps left by AcesMedium
Gaps EasyExtra redeals for a more forgiving gameEasy
MontanaStrict variant — fewer redeals allowedHard
AddictionOnly 2 redeals with no locked cards preservedHard
Blue MoonLocked cards stay in place during redealsHard

Calculation — 4 Variants

A unique maths-based game. Four foundations count up by different intervals: +1, +2, +3, and +4 (wrapping through the ranks). Pure strategy with no hidden cards.

GameWhat Makes It DifferentDifficulty
Calculation (Classic)Standard rules, 4 waste piles for planningMedium
Calculation AssistedVisual hints showing which cards go whereEasy
Calculation StandardTraditional rules without assistsMedium
Calculation ExpertFewer waste piles — demands perfect planningHard

Penguin — 4 Variants

Seven columns with a "beak" card that sets the foundation starting rank. Empty columns can only be filled by cards one rank below the beak card.

GameWhat Makes It DifferentDifficulty
Penguin (Classic)Random beak card, 7 columns of 7Medium
Penguin Classic BeakFixed beak card for consistent opening strategyMedium
Penguin Ace StartFoundations always start from AceMedium
Penguin King StartFoundations start from King — builds downwardHard

Aces Up — 4 Variants

Deal cards onto 4 piles and discard any card that shares a suit with a higher card on another pile. The goal: leave only the 4 Aces.

GameWhat Makes It DifferentDifficulty
Aces Up (Classic)4 piles, discard lower same-suit cardsEasy
Aces Up EasyMore lenient discard rulesEasy
Idiot SolitaireAlternate name for Aces Up with classic rulesEasy
Firing SquadCards "fired" from specific positionsMedium

Monte Carlo — 3 Variants

Lay out a 5×5 grid and remove adjacent pairs of the same rank. The grid compacts and refills after each removal.

GameWhat Makes It DifferentDifficulty
Monte Carlo (Classic)5×5 grid, remove adjacent matching pairsMedium
Monte Carlo EasyDiagonal adjacency counts — more valid matchesEasy
WeddingsKings and Queens pair up in this romantic variantMedium

Accordion — 3 Variants

All 52 cards dealt in a single row. Stack a card onto the card 1 or 3 positions to its left if they match by rank or suit. Try to compress the entire row into one pile — win rate below 5%.

GameWhat Makes It DifferentDifficulty
Accordion (Classic)Full row dealt at once, compress leftHard
Accordion ClassicTraditional version with no hintsHard
Accordion EasyRelaxed rules — still extremely difficultHard

Osmosis — 3 Variants

Build foundations by matching the suit of cards already placed in the row above. Cards "seep through" like osmosis — a unique mechanic not found elsewhere.

GameWhat Makes It DifferentDifficulty
Osmosis (Classic)4 reserve piles, foundations build by osmosis ruleHard
Treasure TroveAll reserve cards visible — more strategicHard
Osmosis EasyRelaxed matching rules for a higher win rateMedium

Clock — 3 Variants

Cards are dealt in a clock face pattern with 12 piles for each hour and one in the centre. A luck-heavy novelty game with a satisfying visual payoff when you win.

GameWhat Makes It DifferentDifficulty
Clock SolitaireStandard clock layout, move cards to matching hoursMedium
Clock PatienceTraditional rules — almost entirely luck-basedEasy
Grandfather's ClockFoundations start at staggered ranks around the clockMedium

Carpet — 2 Variants

Lay out 20 cards in a "carpet" grid. Build foundations from Ace to King using available carpet cards, refilling gaps from the stock.

GameWhat Makes It DifferentDifficulty
Carpet (Classic)5×4 grid, build Ace to King on foundationsEasy
Carpet EasyExtra redeals for a very relaxed gameEasy

Little Spider — 2 Variants

Eight columns with four foundations in the centre. Two foundations build up, two build down, but you can only reach certain foundations from certain rows.

GameWhat Makes It DifferentDifficulty
Little Spider (Classic)Row-restricted foundation access, alternating buildsHard
Little Spider EasyNo row restrictions — build on any foundationEasy

Wish — 2 Variants

A simple luck-based game: deal cards into piles and hope matching pairs appear on top. Great for a quick, relaxing break.

GameWhat Makes It DifferentDifficulty
Wish SolitaireDeal to 8 piles, remove pairs of same rankEasy
Lovely LucySimilar pairing with a slightly different layoutEasy

Crescent — 1 Variant

A two-deck game with foundations that build both up and down. Arrange 16 piles in a crescent shape, with 3 "shuffles" to redistribute cards when you're stuck. Learn how to play Crescent →

GameWhat Makes It DifferentDifficulty
Crescent Solitaire16 piles, bidirectional foundations, 3 shufflesHard

How to Use This List

Every game above is free to play in your browser — just click any link to start playing immediately. No download or account required. Here are some ways to explore:

For detailed rules and strategy for each family, see our types of solitaire guide. For daily challenges, try our Daily Solitaire Challenge — a new deal every day in Klondike, Spider, FreeCell, and Pyramid.

Frequently Asked Questions

How many solitaire card games are there?

There are over 500 documented solitaire card games. This list covers 111 playable variants across 26 families — the most comprehensive free collection available online. Major families include Klondike (10 variants), FreeCell (10 variants), Spider (5 variants), Canfield (6 variants), and Golf (6 variants).

What is the most popular solitaire game?

Klondike is the most popular solitaire game worldwide. It's the version included in Microsoft Windows since 1990, which made it the most-played computer game in history. Spider Solitaire and FreeCell are the second and third most popular, followed by Pyramid and TriPeaks.

What solitaire game has the highest win rate?

FreeCell has the highest win rate at 99.99% — nearly every deal is solvable with perfect play because all cards are visible from the start. Other high win-rate games include Spider 1 Suit (~90%), Klondike Turn 1 (~80%), and Baker's Game (~75%).

What is the hardest solitaire card game?

Accordion is one of the hardest with a win rate below 5%, relying heavily on the initial deal. Forty Thieves (~10% win rate), Scorpion (~5–10%), and Russian Solitaire (~5–15%) are also notoriously difficult. For a skill-based challenge, Spider 4 Suits (~10%) requires deep strategy.

Which solitaire games use two decks of cards?

Spider, Double Klondike, Double FreeCell, Forty Thieves (and its variants Napoleon, Limited, Josephine, Thieves of Egypt), and Crescent Solitaire all use two decks (104 cards). Two-deck games tend to be longer and more complex than single-deck variants.

What solitaire games can I play without a stock pile?

FreeCell, Yukon, Baker's Game, Eight Off, Seahaven Towers, and La Belle Lucie all deal the entire deck to the tableau with no stock pile. These "open information" games tend to be more strategic since you can see every card from the start.